11
ART DIRECTION
DETAILS
GAME DEV
ART DIRECTION
2026
Creative Director – Grove Wars (In development)
• Directed the overall creative vision and visual development of Grove Wars, ensuring consistency across gameplay, environments, characters, and user experience.
• Created concept art and production-ready designs for characters, weapons, props, environments, and gameplay features.
• Led and mentored multidisciplinary teams including character artists, environment artists, animators, technical artists, and Unreal Engine gameplay developers.
• Established art direction, visual standards, production workflows, and asset quality benchmarks throughout development.
• Collaborated closely with gameplay engineers to ensure artistic vision aligned with gameplay mechanics, technical requirements, and player experience.
• Worked hands-on in Unreal Engine, integrating assets, assembling environments, validating visual quality, and supporting gameplay implementation.
• Assisted with level construction, environmental storytelling, lighting, composition, and world-building to create immersive gameplay spaces.
• Reviewed assets, provided art feedback, and coordinated iterative improvements across internal and external development teams.
• Balanced creative direction with production schedules, technical constraints, and milestone deliverables in a fast-paced development environment.
• Partnered with leadership and developers to translate high-level game vision into polished, playable content from concept through implementation.





















